
The initial Rider 2017.1 release required this to be done manually. Note that you can also do this manually, through the External Tools page of Unity’s *Preferences* dialog. Once done, double clicking a C# script or shader asset will open the solution in Rider. Rider has Unity support built in, and the very first time you open a Unity solution it will automatically configure Unity to use Rider as the default editor for C# scripts and shader files. Getting started with Rider and Unity is nice and easy.

You can download a free 30-day trial now and get started right away. ReSharper provides the C# language engine, with code completion, navigation, find usages, thousands of inspections, quick-fixes, refactorings and more, while IntelliJ provides the rich, cross platform user interface – editor, debugger, test runner and so on. NET and C#, based on the best bits of ReSharper and IntelliJ IDEA. If you haven’t encountered Rider before, it’s a new IDE for. Here’s a quick overview video that shows Rider in action with Unity code. Today, we’re going to take a look at how you get started, and how Rider will help with your Unity code. It runs cross platform, on Windows, Mac and Linux, and comes with built-in support for Unity – code completion for event functions, inspections and quick-fixes for Unity code, support for shader files and more. We recently released Rider, a new IDE for C# and.
